Scout: a game speed analysis and tracking system

  • Authors:
  • Ping-Sing Tsai;Todd Meijome;Phillip G. Austin

  • Affiliations:
  • The University of Texas–Pan American, Department of Computer Science, 78541, Edinburg, TX, USA;Object Prediction Technologies LLC, 85260, Scottsdale, AZ, USA;15545 East Mustang Drive, 85268, Fountain Hills, AZ, USA

  • Venue:
  • Machine Vision and Applications
  • Year:
  • 2007

Quantified Score

Hi-index 0.00

Visualization

Abstract

A sporting event game speed analysis and tracking system—Scout is presented in this paper. Common computer vision and pattern recognition methods, such as background subtraction, connected components labelling, morphology filtering, etc., are used for segmenting and tracking moving objects. A new vanishing-points-based method is proposed for the mapping between the screen (image) and physical (field) coordinate systems. The system is designed to evaluate football players’ performance and skills from the recorded training camps’ footages. The tracking results and performance analysis of real football training camps’ video clips are presented.