Revelator's challenge

  • Authors:
  • Mary Keeler;Arun Majumdar;John F. Sowa

  • Affiliations:
  • Cyber-CORE, Seattle, WA;Vivomind: Inc., Rockville, MD;Vivomind: Inc., Rockville, MD

  • Venue:
  • Proceedings of the 4th international conference on Knowledge capture
  • Year:
  • 2007

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Abstract

Revelator has been designed as a game for improving collaborative inquiry, in a format that resembles familiar intellectual games, such as bridge, crossword puzzles, poker, and chess. Its purpose is to reveal the complex relations among conditional propositions, which players use to represent their conjectures as plays in the game. Plays in Revelator become players' 'logical agents' that attempt to adapt within complex conceptual environments. Revelator's design provides a context for computer agent technologies (including Semantic Web, Conceptual Graphs, ISO Common Logic, and other approaches) to evolve in iterative cycles of empirical testing, evaluation, and advancement. The game can be used to challenge knowledge capture technology in tournaments to improve capabilities that support the progress of inquiry.