A bibliography on minimax trees
ACM SIGACT News
Adversarial Search by Evolutionary Computation
Evolutionary Computation
CG '08 Proceedings of the 6th international conference on Computers and Games
Last-branch and speculative pruning algorithms for max
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
Leaf-value tables for pruning non-zero-sum games
IJCAI'05 Proceedings of the 19th international joint conference on Artificial intelligence
Mixing search strategies for multi-player games
IJCAI'09 Proceedings of the 21st international jont conference on Artifical intelligence
Artificial intelligence search algorithms
Algorithms and theory of computation handbook
Incorporating opponent models into adversary search
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Similarity pruning in PrOM search
ACG'05 Proceedings of the 11th international conference on Advances in Computer Games
Current challenges in multi-player game search
CG'04 Proceedings of the 4th international conference on Computers and Games
Max-Prob: an unbiased rational decision making procedure for multiple-adversary environments
IJCAI'11 Proceedings of the Twenty-Second international joint conference on Artificial Intelligence - Volume Volume One
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