Highly dynamic Destination-Sequenced Distance-Vector routing (DSDV) for mobile computers
SIGCOMM '94 Proceedings of the conference on Communications architectures, protocols and applications
System architecture directions for networked sensors
ASPLOS IX Proceedings of the ninth international conference on Architectural support for programming languages and operating systems
Network abstractions for context-aware mobile computing
Proceedings of the 24th International Conference on Software Engineering
Directed diffusion for wireless sensor networking
IEEE/ACM Transactions on Networking (TON)
The Aware Home: A Living Laboratory for Ubiquitous Computing Research
CoBuild '99 Proceedings of the Second International Workshop on Cooperative Buildings, Integrating Information, Organization, and Architecture
The nesC language: A holistic approach to networked embedded systems
PLDI '03 Proceedings of the ACM SIGPLAN 2003 conference on Programming language design and implementation
Ad-hoc On-Demand Distance Vector Routing
WMCSA '99 Proceedings of the Second IEEE Workshop on Mobile Computer Systems and Applications
TOSSIM: accurate and scalable simulation of entire TinyOS applications
Proceedings of the 1st international conference on Embedded networked sensor systems
Spatiotemporal multicast in sensor networks
Proceedings of the 1st international conference on Embedded networked sensor systems
EnviroTrack: Towards an Environmental Computing Paradigm for Distributed Sensor Networks
ICDCS '04 Proceedings of the 24th International Conference on Distributed Computing Systems (ICDCS'04)
Hood: a neighborhood abstraction for sensor networks
Proceedings of the 2nd international conference on Mobile systems, applications, and services
Sensor Networks for Emergency Response: Challenges and Opportunities
IEEE Pervasive Computing
TinyDB: an acquisitional query processing system for sensor networks
ACM Transactions on Database Systems (TODS) - Special Issue: SIGMOD/PODS 2003
Programming ad-hoc networks of mobile and resource-constrained devices
Proceedings of the 2005 ACM SIGPLAN conference on Programming language design and implementation
An entity maintenance and connection service for sensor networks
Proceedings of the 1st international conference on Mobile systems, applications and services
A Spatiotemporal Query Service for Mobile Users in Sensor Networks
ICDCS '05 Proceedings of the 25th IEEE International Conference on Distributed Computing Systems
Programming wireless sensor networks with logical neighborhoods
InterSense '06 Proceedings of the first international conference on Integrated internet ad hoc and sensor networks
EnviroSuite: An environmentally immersive programming framework for sensor networks
ACM Transactions on Embedded Computing Systems (TECS)
Programming sensor networks using abstract regions
NSDI'04 Proceedings of the 1st conference on Symposium on Networked Systems Design and Implementation - Volume 1
State-Centric Programming for Sensor-Actuator Network Systems
IEEE Pervasive Computing
Handling dynamics in diffusive aggregation schemes: An evaporative approach
Future Generation Computer Systems
Self-organizing virtual macro sensors
ACM Transactions on Autonomous and Adaptive Systems (TAAS) - Special section on formal methods in pervasive computing, pervasive adaptation, and self-adaptive systems: Models and algorithms
Hi-index | 0.00 |
Pervasive computing deployments are increasingly using sensor networks to build instrumented environments that provide local data to immersed mobile applications. These applications demand opportunistic and unpredictable interactions with local devices. While this direct communication has the potential to reduce both overhead and latency, it deviates significantly from existing uses of sensor networks that funnel information to a static central collection point. This pervasive computing driven perspective demands new communication abstractions that enable the required direct communication among mobile applications and sensors. This paper presents the scene abstraction, which allows immersed applications to create dynamic distributed data structures over the immersive sensor network. A scene is created based on application requirements, properties of the underlying network, and properties of the physical environment. This paper details our work on defining scenes, providing an abstract model, an implementation, and an evaluation.