GPU-Based Interactive, Stereoscopic Visualization of Automotive Crash Simulations

  • Authors:
  • Chris Seeling;Greg Watson;Kaiwei Sun

  • Affiliations:
  • Victorian Partnership for Advanced Computing (VPAC), Australia;Victorian Partnership for Advanced Computing (VPAC), Australia;Victorian Partnership for Advanced Computing (VPAC), Australia

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 2007

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Abstract

The automotive industry has recognized that simulation in key disciplines such as crash worthiness, noise and vibration, and fluid mechanics has matured to a high level. The decision is no longer about whether to use virtual technologies, but rather how to more effectively take advantage of these technologies to reduce time-to-market, lower development costs, and to support innovation. To further this technology, the Victorian Partnership for Advanced Computing (VPAC) developed a GPU-based algorithm (shader) that achieves a high frame rate while also interactively and immersively visualizing production-scale crash simulations.