Nonobtuse triangulation of polygons
Discrete & Computational Geometry
SCG '92 Proceedings of the eighth annual symposium on Computational geometry
Guaranteed-quality mesh generation for curved surfaces
SCG '93 Proceedings of the ninth annual symposium on Computational geometry
Linear-size nonobtuse triangulation of polygons
SCG '94 Proceedings of the tenth annual symposium on Computational geometry
Journal of Computer and System Sciences - Special issue: 31st IEEE conference on foundations of computer science, Oct. 22–24, 1990
A Delaunay refinement algorithm for quality 2-dimensional mesh generation
SODA '93 Selected papers from the fourth annual ACM SIAM symposium on Discrete algorithms
Approximating uniform triangular meshes in polygons
Theoretical Computer Science
Hi-index | 5.23 |
For a given convex polygon with inner angle no less than 23@p and boundary edge bounded by [l,@al] for 1@?@a@?1.4, where l is a given standard bar's length, we investigate the problem of triangulating the polygon using some Steiner points such that (i) the length of each edge in triangulation is bounded by [@bl,2l], where @b is a given constant and meets 0