The fast Fourier transform and its applications
The fast Fourier transform and its applications
Voice as sound: using non-verbal voice input for interactive control
Proceedings of the 14th annual ACM symposium on User interface software and technology
VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Proceedings of the 6th International Conference on Foundations of Digital Games
Informative sound design in video games
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
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In general, the role of sound in interactive media environments, has been limited to the production of a soundtrack which will enhance the player's sensory experience of the game. Much less attention has been placed on the role of sound as an input to a game. This paper will explore such a game, with a view toward exploring the potential role of sound in computer games, and practical design ideas which may advance the current state of the art.