Smoothing Imprecise 1.5D Terrains
Approximation and Online Algorithms
Note: Approximation algorithms for art gallery problems in polygons
Discrete Applied Mathematics
SODA '10 Proceedings of the twenty-first annual ACM-SIAM symposium on Discrete Algorithms
Efficient viewshed computation on terrain in external memory
Geoinformatica
Proceedings of the twenty-seventh annual symposium on Computational geometry
SIAM Journal on Computing
Approximation algorithms for art gallery problems in polygons and terrains
WALCOM'10 Proceedings of the 4th international conference on Algorithms and Computation
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We present the first constant-factor approximation algorithm for a nontrivial instance of the optimal guarding (coverage) problem in polygons. In particular, we give an $O(1)$-approximation algorithm for placing the fewest point guards on a 1.5D terrain, so that every point of the terrain is seen by at least one guard. While polylogarithmic-factor approximations follow from set cover results, our new results exploit the geometric structure of terrains to obtain a substantially improved approximation algorithm.