Usability Engineering
Plug-and-play application platform: towards mobile peer-to-peer
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
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In this paper, we analyze the results of the end-user evaluation of a wellness-related mobile application for Symbian OS, the Wellness. With the application, users were able to plan their physical exercise beforehand, keep track of their performed exercise, and share that information to a peer group in real-time or after the exercise. The evaluation was carried out with 15 volunteer test users. Each of them used the application for 6 to 8 days, doing some physical exercise during that period. During the exercise, the users would wear a sports computer and a heart rate meter that communicated with the application in the phone. After the testing period, the users answered a questionnaire about their experiences. The users appreciated the application's basic idea, although the instability of the application deteriorated the quality of the user experience. Moreover, persons who had used similar wireless devices or applications before found the application more usable than those who had little experience of such technology.