Adaptive 3D Content for Multi-Platform On-Line Games

  • Authors:
  • Francisco Moran;Marius Preda;Gauthier Lafruit;Paulo Villegas;Robert-Paul Berretty

  • Affiliations:
  • -;-;-;-;-

  • Venue:
  • CW '07 Proceedings of the 2007 International Conference on Cyberworlds
  • Year:
  • 2007

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Abstract

Most current multi-player 3D games can only be played on dedicated platforms, requiring specifically designed content and communication over a prede-fined network. To overcome these limitations, the OLGA (On-Line GAming) consortium has devised a framework to develop distributive, multi-player 3D games. Scalability at the level of content, platforms and networks is exploited to achieve the best trade-offs between complexity and quality. Besides, stan-dardized content compression formats (MPEG-4, JPEG 2000) are used in OLGA's framework, enabling easy deployment over existing infrastructure, while keeping hooks to well-established practices in the game industry.