Interactive Global Illumination Using Implicit Visibility

  • Authors:
  • Zhao Dong;Jan Kautz;Christian Theobalt;Hans-Peter Seidel

  • Affiliations:
  • -;-;-;-

  • Venue:
  • PG '07 Proceedings of the 15th Pacific Conference on Computer Graphics and Applications
  • Year:
  • 2007

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Abstract

Rendering global illumination effects for dynamic scenes at interactive frame rates is a computationally challenging task. Much of the computation time needed is spent during visibility queries between individual scene elements, and it is almost illusive to update this information at real-time even for moderately complex scenes. In this paper, we propose a global illumination approach for dynamic scenes that runs at near-real-time frame rates on a single PC. Our method is inspired by the principles of hierarchical radiosity and tackles the visibility problem by implicitly evaluating mutual visibility while constructing a hierarchical link structure between scene elements. By means of the same efficient and easy-to-implement framework, we are able to re- produce a large variety of complex lighting effects for moderately sized scenes, such as interreflections, environment map lighting as well as area light sources.