Simple and Efficient Mesh Editing with Consistent Local Frames

  • Authors:
  • Nikolas Paries;Patrick Degener;Reinhard Klein

  • Affiliations:
  • -;-;-

  • Venue:
  • PG '07 Proceedings of the 15th Pacific Conference on Computer Graphics and Applications
  • Year:
  • 2007

Quantified Score

Hi-index 0.00

Visualization

Abstract

Mesh editing methods based on differential surface representations are known for their efficiency and ease of implementation. For reconstruction from such representations, local frames have to be determined which is a nonlinear problem. In linear approximations frames can either degenerate or become inconsistent with the geometry. Both results in contra-intuitive deformations. Existing non-linear approaches, however, are comparatively slow and considerably more complex. In this paper we present a differential representation that implicitly enforces orthogonal and geometry consistent frames while allowing a simple and efficient implementation. In particular, it enforces conformal surface deformations preserving local texture features.