Subsurface Texture Mapping

  • Authors:
  • Guillaume François;Sumanta Pattanaik;Kadi Bouatouch;Gaspard Breton

  • Affiliations:
  • University of Rennes 1, France and France Telecom R&D;University of Central Florida;University of Rennes 1, France;France Telecom R&D

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 2008

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Abstract

Designing and rendering translucent material requires a faithful description of its aspects as well as a realistic simulation of its interaction with light. A new method for modeling and rendering complex organic materials made up of multiple layers of variable thickness uses simple texture-mapping principles and a single-scattering computation.