Liberate Computer User from Programming
AMAST 2008 Proceedings of the 12th international conference on Algebraic Methodology and Software Technology
Smyle: A Tool for Synthesizing Distributed Models from Scenarios by Learning
CONCUR '08 Proceedings of the 19th international conference on Concurrency Theory
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Generating Executable Scenarios from Natural Language
CICLing '09 Proceedings of the 10th International Conference on Computational Linguistics and Intelligent Text Processing
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Proceedings of the IEEE/ACM international conference on Automated software engineering
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ECOOP'10 Proceedings of the 24th European conference on Object-oriented programming
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ACM Transactions on Software Engineering and Methodology (TOSEM)
SMA: the smyle modeling approach
CEE-SET'08 Proceedings of the Third IFIP TC 2 Central and East European conference on Software engineering techniques
Some thoughts on behavioral programming
PETRI NETS'10 Proceedings of the 31st international conference on Applications and Theory of Petri Nets
Eliciting expectations for monitoring social interactions
ICCMSN'08 Proceedings of the First international conference on Computer-Mediated Social Networking
Forms-based service composition
ICSOC'11 Proceedings of the 9th international conference on Service-Oriented Computing
Communications of the ACM
Spaghetti for the main course?: observations on the naturalness of scenario-based programming
Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education
TRANSIT: specifying protocols with concolic snippets
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Form-Based Web Service Composition for Domain Experts
ACM Transactions on the Web (TWEB)
Integrating discrete controller synthesis into a reactive programming language compiler
Discrete Event Dynamic Systems
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The author describes his dream about freeing ourselves from the straightjackets of programming, making the process of getting computers to do what we want intuitive, natural, and also fun. He recommends harnessing the great power of computing and transforming a natural and almost playful means of programming so that it becomes fully operational and machine-doable.