The blackboard model of problem solving
AI Magazine
Fundamental challenges in mobile computing
PODC '96 Proceedings of the fifteenth annual ACM symposium on Principles of distributed computing
Project Aura: Toward Distraction-Free Pervasive Computing
IEEE Pervasive Computing
A Middleware Infrastructure for Active Spaces
IEEE Pervasive Computing
Kademlia: A Peer-to-Peer Information System Based on the XOR Metric
IPTPS '01 Revised Papers from the First International Workshop on Peer-to-Peer Systems
Holoparadigm: a Multiparadigm Model Oriented to Development of Distributed Systems
ICPADS '02 Proceedings of the 9th International Conference on Parallel and Distributed Systems
DNS Meets DHT: Treating Massive ID Resolution Using DNS Over DHT
SAINT '05 Proceedings of the The 2005 Symposium on Applications and the Internet
Towards context sensitive domain specific languages
Proceedings of the 1st International Workshop on Context-Aware Middleware and Services: affiliated with the 4th International Conference on Communication System Software and Middleware (COMSWARE 2009)
Context-oriented exception handling
International Journal of High Performance Systems Architecture
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The ubiquitous computing scenario brings many new problems such as coping with the limited processing power of mobile devices, frequent disconnections, the migration of code and tasks between heterogeneous devices, and others. Current practical approaches to the ubiquitous computing problem usually rely upon traditional computing paradigms conceived back when distributed applications where not a concern. In this paper we propose UbiHolo, a new end-to-end model oriented to development and execution of applications over largescale ubiquitous computing systems. UbiHolo is based on the Holoparadigm (in short, Holo), a new software paradigm oriented to the development of distributed computer systems. After that we show that UbiHolo is scalable, and that it is possible to create and manage execution of applications over large-scale ubiquitous environments without a great impact on application's user response times. Our results are obtained through a simulation of a Holo system with up to 950 nodes, which was implemented over the p2psim simulator.