Edutainment animated folktales software to motivate socio-cultural awareness

  • Authors:
  • Nor Azan Mat Zin;Nur Yuhanis Mohd Nasir

  • Affiliations:
  • Department of Information Science, Faculty of Technology and Information Science, Universiti Kebangsaan Malaysia, Selangor, Malaysia;Department of Information Science, Faculty of Technology and Information Science, Universiti Kebangsaan Malaysia, Selangor, Malaysia

  • Venue:
  • ACS'07 Proceedings of the 7th Conference on 7th WSEAS International Conference on Applied Computer Science - Volume 7
  • Year:
  • 2007

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Abstract

This paper discusses the design and development of an animated folk tales edutainment software to motivate socio-cultural awareness among children and adolescents. One application of multimedia technology is in edutainment, which includes animated cartoon, animation movies and digital games. Edutainment software can be used to tutor specific subjects, or to change behavior by engendering specific socio-cultural attitudes, such as to address health and social issues of substance abuse or HIV/AIDS and cancer. Animation can also be used as one approach to digital storytelling to encourage literacy. However, some popular animations promote negative behaviors such as alcohol and tobacco use besides causing some neuropsychological problems to children. Therefore there is a need for research to develop well designed animation software with good story plots and local socio-cultural values for educating as well entertaining our children. The objective of this research is to develop and evaluate an edutainment animation software based on a Malay folk story to motivate socio-cultural awareness among schoolchildren and adolescents. This research also hopes to help popularize folk stories among the younger generation besides inculcate good reading habit among adolescents.