The Art of 3-D Computer Animation and Effects, Third Edition
The Art of 3-D Computer Animation and Effects, Third Edition
Edutainment: a case study of interactive cd-rom playsets
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
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This paper discusses the design and development of an animated folk tales edutainment software to motivate socio-cultural awareness among children and adolescents. One application of multimedia technology is in edutainment, which includes animated cartoon, animation movies and digital games. Edutainment software can be used to tutor specific subjects, or to change behavior by engendering specific socio-cultural attitudes, such as to address health and social issues of substance abuse or HIV/AIDS and cancer. Animation can also be used as one approach to digital storytelling to encourage literacy. However, some popular animations promote negative behaviors such as alcohol and tobacco use besides causing some neuropsychological problems to children. Therefore there is a need for research to develop well designed animation software with good story plots and local socio-cultural values for educating as well entertaining our children. The objective of this research is to develop and evaluate an edutainment animation software based on a Malay folk story to motivate socio-cultural awareness among schoolchildren and adolescents. This research also hopes to help popularize folk stories among the younger generation besides inculcate good reading habit among adolescents.