A Retrograde Approximation Algorithm for Multi-player Can't Stop
CG '08 Proceedings of the 6th international conference on Computers and Games
A hybrid neural network and Minimax algorithm for zero-sum games
Proceedings of the 2009 Annual Research Conference of the South African Institute of Computer Scientists and Information Technologists
Towards a fuzzy logic for automated multi-issue negotiation
FoIKS'08 Proceedings of the 5th international conference on Foundations of information and knowledge systems
On the endogenous formation of energy efficient cooperative wireless networks
Allerton'09 Proceedings of the 47th annual Allerton conference on Communication, control, and computing
Approximating n-player behavioural strategy nash equilibria using coevolution
Proceedings of the 13th annual conference on Genetic and evolutionary computation
Mixed-Strategy game based trust management for clustered wireless sensor networks
INTRUST'11 Proceedings of the Third international conference on Trusted Systems
Detecting intrusive activities from insiders in a wireless sensor network using game theory
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments
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Ken Binmore's previous game theory textbook, Fun and Games (D.C. Heath, 1991), carved out a significant niche in the advanced undergraduate market; it was intellectually serious and more up-to-date than its competitors, but also accessibly written. Its central thesis was that game theory allows us to understand many kinds of interactions between people, a point that Binmore amply demonstrated through a rich range of examples and applications. This replacement for the now out-of-date 1991 textbook retains the entertaining examples, but changes the organization to match how game theory courses are actually taught, making Playing for Real a more versatile text that almost all possible course designs will find easier to use, with less jumping about than before. In addition, the problem sections, already used as a reference by many teachers, have become even more clever and varied, without becoming too technical. Playing for Real will sell into advanced undergraduate courses in game theory, primarily those in economics, but also courses in the social sciences, and serve as a reference for economists.