Understanding Terror Networks
Human behavior models for agents in simulators and games: part I: enabling science with PMFserv
Presence: Teleoperators and Virtual Environments
Human behavior models for agents in simulators and games: part II: gamebot engineering with PMFserv
Presence: Teleoperators and Virtual Environments
Modeling factions for "effects based operations": part I--leaders and followers
Computational & Mathematical Organization Theory
Proceedings of the 2011 Military Modeling & Simulation Symposium
Emerging M&S challenges for human, social, cultural, and behavioral modeling
SCSC '09 Proceedings of the 2009 Summer Computer Simulation Conference
Proceedings of the Winter Simulation Conference
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What are we in the Modeling & Simulation (M&S) community to do with the volumes of 'human terrain' data now being published by the military and others in databases of the demographics and needs/values/norms of populations of interest? This paper suggests that the M&S community would be remiss if it did not rise to this challenge and suggest next steps for the use of this Human Terrain (HT) data resource. These datasets are a key asset for those interested in synthesis of two major agent-based modeling paradigms --- the cognitive and the social --- as this paper argues. We pursue this argument with a case study integrating a cognitive agent environment (PMFserv) and a social agent environment (FactionSim) and applying them to various regions of interest (Iraq, SE Asia, Crusades) to assess their validity and realism.