Accessibility at early stages: insights from the designer perspective
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility
Creating personas with disabilities
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part II
Supporting social tasks of individuals: a matter of access to cooperation systems
CRIWG'12 Proceedings of the 18th international conference on Collaboration and Technology
Best practice for efficient development of inclusive ICT
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: design methods, tools, and interaction techniques for eInclusion - Volume Part I
Toward strong, usable access control for shared distributed data
FAST'14 Proceedings of the 12th USENIX conference on File and Storage Technologies
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Accessible design principles should permeate virtually all phases of the application development cycle, using existing “best practices of software engineering” for accessibility purposes. This paper proposes a methodology for accessible design and testing that includes proven tools of software engineering, namely use cases and scenarios, to capture functional requirements. Guidelines developed through user testing and heuristics are made real using personas to exemplify accessibility requirements, reflecting a diversity of user capabilities and use contexts. For implementation and testing, test cases containing accessibility checkpoints are generated, based on the guidelines. Complementary to this methodology, expert reviews and user testing should be conducted for evaluation of the developed products and further refinement of the development process.