Animating reactive motions for physics-based character animation

  • Authors:
  • HyunHo Jee;JungHyun Han

  • Affiliations:
  • Korea University, Seoul, Korea;Korea University, Seoul, Korea

  • Venue:
  • Proceedings of the 2008 symposium on Interactive 3D graphics and games
  • Year:
  • 2008

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Abstract

The technique for synthesizing reactive motion in real-time is important in many applications such as computer games and virtual reality. This paper presents a dynamic motion control technique for creating reactive motions in a physically based character animation system. The advantage of our method is that it is possible to generate reactive animations without requiring examples of motions.