Eiffel: the language
Object-oriented programming in Eiffel
Object-oriented programming in Eiffel
The algorithm design manual
Component software: beyond object-oriented programming
Component software: beyond object-oriented programming
The C++ standard library: a tutorial and reference
The C++ standard library: a tutorial and reference
RuleViz: a model for visualizing knowledge discovery process
Proceedings of the sixth ACM SIGKDD international conference on Knowledge discovery and data mining
Component-based software engineering: putting the pieces together
Component-based software engineering: putting the pieces together
Information Visualization in Data Mining and Knowledge Discovery
Information Visualization in Data Mining and Knowledge Discovery
Agora: A Search Engine for Software Components
IEEE Internet Computing
IEEE Software
Visualizing Association Mining Results through Hierarchical Clusters
ICDM '01 Proceedings of the 2001 IEEE International Conference on Data Mining
A Fuzzy Visual Query Language for a Domain-Specific Web Search Engine
DIAGRAMS '02 Proceedings of the Second International Conference on Diagrammatic Representation and Inference
Technically speaking: Google this
IEEE Spectrum
ACM SIGIR Forum
Software reuse strategies and component markets
Communications of the ACM - Program compaction
Uprooting Software Defects at the Source
Queue - Instant Messaging
IEEE Internet Computing
Ranking Significance of Software Components Based on Use Relations
IEEE Transactions on Software Engineering
MPEG-21: Goals and Achievements
IEEE MultiMedia
Filmification of methods: A visual language for graph algorithms
Journal of Visual Languages and Computing
Algorithm library based on algorithmic cyberFilms
Knowledge-Based Systems
Algorithm Library based on Algorithmic CyberFilms
Proceedings of the 2007 conference on New Trends in Software Methodologies, Tools and Techniques: Proceedings of the sixth SoMeT_07
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A searching method based on 'what' and 'how' problem descriptions, within a special software component library, is presented. The 'what' problem description is based on a high-level representation of general features of initial and final data the problem can process or produce. The 'how' problem description is based on another high-level representation of the algorithmic features of the problem solution. In this paper, the basic idea of the 'what' and 'how' problem descriptions, as well as attributes and corresponding multimedia symbols, are considered. Some examples of interface panels that use these attributes are also described.