Getting around the task-artifact cycle: how to make claims and design by scenario
ACM Transactions on Information Systems (TOIS)
Apprenticing with the customer
Communications of the ACM
Communications of the ACM
Usability engineering: scenario-based development of human-computer interaction
Usability engineering: scenario-based development of human-computer interaction
Software Engineering
Design at Work: Cooperative Design of Computer Systems
Design at Work: Cooperative Design of Computer Systems
Scenarios in System Development: Current Practice
IEEE Software
Making use of scenarios: a field study of conceptual design
International Journal of Human-Computer Studies
Toward a conceptual framework of agile methods: a study of agility in different disciplines
Proceedings of the 2004 ACM workshop on Interdisciplinary software engineering research
CSEET '05 Proceedings of the 18th Conference on Software Engineering Education & Training
Extreme Programming Explained: Embrace Change (2nd Edition)
Extreme Programming Explained: Embrace Change (2nd Edition)
Teaching balance and respect: HCI Group & Software Technology Group at the University of Hamburg
interactions - HCI & Higher Education
Current State of Agile User-Centered Design: A Survey
USAB '09 Proceedings of the 5th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for e-Inclusion
Towards an evolutionary framework for agile requirements elicitation
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
The usability expert's fear of agility: an empirical study of global trends and emerging practices
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Scenario-based interactive UI design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Improving the users' experience is a common goal of both software engineering and usability engineering. However, although practitioners of both disciplines collaborate in practice, development processes often rely on a sequential division of labor, and thus limit the effectiveness of a meeting of different perspectives. In this paper, we report on experiences we made in both academia and industry as we put an agile development process pattern to the test -- combining Extreme Programming and Scenario-Based Usability Engineering, based on a blend of perspectives on equal terms.