QoS impact on user perception and understanding of multimedia video clips
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
Quality is in the eye of the beholder: meeting users' requirements for Internet quality of service
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Scalable on-demand media streaming with packet loss recovery
IEEE/ACM Transactions on Networking (TON)
Quality-adaptive media streaming by priority drop
NOSSDAV '03 Proceedings of the 13th international workshop on Network and operating systems support for digital audio and video
An Adaptive, Perception-Driven Error Spreading Scheme in Continuous Media Streaming
ICDCS '00 Proceedings of the The 20th International Conference on Distributed Computing Systems ( ICDCS 2000)
A dynamic quality of service framework for video in broadband networks
IEEE Network: The Magazine of Global Internetworking
A novel hybrid evaluation approach of knowledge management performance for R&D division
International Journal of Information Technology and Management
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The vision of a new generation of network communication architectures, which deliver a Quality of Service based on intelligent decisions about the interactions that typically take place in a multimedia scenario, encourages researchers to look at novel ways of matching user-level requirements with parameters characterising underlying network performance. In this paper, we suggest an integrated architecture that makes use of the objective-technical information provided by the designer and the Quality of Perception metric for intelligent decision making in the construction of user-centred adaptable communication protocols. This approach, based on the Analytic Hierarchy Process, incorporates not only classical Quality of Service considerations, but indeed, user preferences as well, and opens the possibility for the suggested protocols to dynamically adapt based on a changing operating environment. Results show that the proposed approach does provide an enhanced user multimedia experience when compared with legacy communication protocols.