Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
New methods for surface reconstruction from range images
New methods for surface reconstruction from range images
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Flexible New Technique for Camera Calibration
IEEE Transactions on Pattern Analysis and Machine Intelligence
Signal Processing for Computer Vision
Signal Processing for Computer Vision
Image-based 3D photography using opacity hulls
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Real-time 3D model acquisition
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Image-Based Reconstruction of Spatially Varying Materials
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Better optical triangulation through spacetime analysis
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
Light scattering from human hair fibers
ACM SIGGRAPH 2003 Papers
Surface reconstruction and display from range and color data
Surface reconstruction and display from range and color data
Generating realistic human hair for "The Matrix Reloaded"
ACM SIGGRAPH 2003 Sketches & Applications
Decoupling BRDFs from surface mesostructures
GI '04 Proceedings of the 2004 Graphics Interface Conference
Spacetime faces: high resolution capture for modeling and animation
ACM SIGGRAPH 2004 Papers
Capture of hair geometry from multiple images
ACM SIGGRAPH 2004 Papers
Volumetric reconstruction and interactive rendering of trees from photographs
ACM SIGGRAPH 2004 Papers
Performance relighting and reflectance transformation with time-multiplexed illumination
ACM SIGGRAPH 2005 Papers
Acquisition of time-varying participating media
ACM SIGGRAPH 2005 Papers
Modeling hair from multiple views
ACM SIGGRAPH 2005 Papers
Structured Light in Scattering Media
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision (ICCV'05) Volume 1 - Volume 01
Analysis of human faces using a measurement-based skin reflectance model
ACM SIGGRAPH 2006 Papers
A Survey on Hair Modeling: Styling, Simulation, and Rendering
IEEE Transactions on Visualization and Computer Graphics
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part I
Video-Based Modeling of Dynamic Hair
PSIVT '09 Proceedings of the 3rd Pacific Rim Symposium on Advances in Image and Video Technology
Example-based hair geometry synthesis
ACM SIGGRAPH 2009 papers
Capturing hair assemblies fiber by fiber
ACM SIGGRAPH Asia 2009 papers
A practical approach for photometric acquisition of hair color
ACM SIGGRAPH Asia 2009 papers
ACM SIGGRAPH Asia 2009 papers
Towards image-based beard modeling
ACM SIGGRAPH ASIA 2009 Posters
An artist friendly hair shading system
ACM SIGGRAPH 2010 papers
Advanced techniques in real-time hair rendering and simulation
ACM SIGGRAPH 2010 Courses
Toward image-based facial hair modeling
Proceedings of the 26th Spring Conference on Computer Graphics
A compositional exemplar-based model for hair segmentation
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part III
Reconstructing mass-conserved water surfaces using shape from shading and optical flow
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part IV
SMI 2011: Full Paper: Context-aware garment modeling from sketches
Computers and Graphics
Interactive hair rendering and appearance editing under environment lighting
Proceedings of the 2011 SIGGRAPH Asia Conference
Towards hairstyle reconstruction using thermal imaging
SIGGRAPH Asia 2011 Sketches
A framework for rendering complex scattering effects on hair
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Single-view hair modeling for portrait manipulation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Coupled 3D reconstruction of sparse facial hair and skin
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Hairstyle suggestion using statistical learning
MMM'12 Proceedings of the 18th international conference on Advances in Multimedia Modeling
Lighting hair from the inside: a thermal approach to hair reconstruction
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Single photo estimation of hair appearance
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
An image-based approach for stochastic volumetric and procedural details
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Simulation Guided Hair Dynamics Modeling from Video
Computer Graphics Forum
Multi-linear data-driven dynamic hair model with efficient hair-body collision handling
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Multi-linear data-driven dynamic hair model with efficient hair-body collision handling
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Dynamic hair manipulation in images and videos
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Floating tangents for approximating spatial curves with G1 piecewise helices
Computer Aided Geometric Design
Inverse dynamic hair modeling with frictional contact
ACM Transactions on Graphics (TOG)
A hybrid image-CAD based system for modeling realistic hairstyles
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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We accurately capture the shape and appearance of a person's hairstyle. We use triangulation and a sweep with planes of light for the geometry. Multiple projectors and cameras address the challenges raised by the reflectance and intricate geometry of hair. We introduce the use of structure tensors to infer the hidden geometry between the hair surface and the scalp. Our triangulation approach affords substantial accuracy improvement and we are able to measure elaborate hair geometry including complex curls and concavities. To reproduce the hair appearance, we capture a six-dimensional reflectance field. We introduce a new reflectance interpolation technique that leverages an analytical reflectance model to alleviate cross-fading artifacts caused by linear methods. Our results closely match the real hairstyles and can be used for animation.