A traffic model for the Xbox game Halo 2
NOSSDAV '05 Proceedings of the international workshop on Network and operating systems support for digital audio and video
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The deployment of broadband networks and the growth of the number of connected users have caused the proliferation of new highly interactive multimedia multiuser applications (HIMMA). Networked games constitute one of the paradigms of HIMMA applications, specially thanks to the so called next generation gaming platforms, which integrate not only the game themselves but a set of additional services in a seamless way (presence, messaging, VoIP, video chat, etc.). This paper introduces a novel approach to evaluating the impact that next generation entertainment platforms produce in network requirements by performing traffic analysis and service characterization of several networked games available for the next generation entertainment system Xbox 360.