Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Corner-Cutting Scheme for Hexagonal Subdivision Surfaces
SMI '02 Proceedings of the Shape Modeling International 2002 (SMI'02)
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We present an algorithm to triangulate a multi-resolution hierarchical hexagon mesh. The triangulation provides good triangle strips, which result in efficient rendering of the hexagon mesh, and well proportioned triangles, which avoid rendering artifacts.