Multiple View Geometry in Computer Vision
Multiple View Geometry in Computer Vision
Geometric Tools for Computer Graphics
Geometric Tools for Computer Graphics
Enhancing Levin's method for computing quadric-surface intersections
Computer Aided Geometric Design
Intersecting quadrics: an efficient and exact implementation
SCG '04 Proceedings of the twentieth annual symposium on Computational geometry
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Our paper discusses a simple way of determining tangency of conics using the concept of pencils of conics and the pole-polar relationship. We discuss the method, analyze the different situations of tangency for conics, and extend it to find the tangency of quadrics in 3d space. Although the basic theory behind it is known [5], the novelty of the method lies in the efficient and robust way of solving the tangency problem and its successful application to a real-life problem: namely, the modelling of fruit on rollers for fruit grading. The simplicity of the calculation makes it attractive for applications where speed is of importance.