A case study of the evolution of Jun: an object-oriented open-source 3D multimedia library
ICSE '01 Proceedings of the 23rd International Conference on Software Engineering
Object-Oriented Design Heuristics
Object-Oriented Design Heuristics
Polymetric Views-A Lightweight Visual Approach to Reverse Engineering
IEEE Transactions on Software Engineering
Moose: an agile reengineering environment
Proceedings of the 10th European software engineering conference held jointly with 13th ACM SIGSOFT international symposium on Foundations of software engineering
Program Comprehension through Software Habitability
ICPC '07 Proceedings of the 15th IEEE International Conference on Program Comprehension
EvoSpaces - Multi-dimensional Navigation Spaces for Software Evolution
Human Machine Interaction
Lumière: a novel framework for rendering 3D graphics in Smalltalk
IWST '09 Proceedings of the International Workshop on Smalltalk Technologies
Software Cartography: thematic software visualization with consistent layout
Journal of Software Maintenance and Evolution: Research and Practice - Working Conference on Reverse Engineering (WCRE 2008)
Software systems as cities: a controlled experiment
Proceedings of the 33rd International Conference on Software Engineering
Klotz: an agile 3D visualization engine
Proceedings of the International Workshop on Smalltalk Technologies
Towards the visualization of software systems as 3D forests: the CodeTrees environment
Proceedings of the 27th Annual ACM Symposium on Applied Computing
MetricAttitude: a visualization tool for the reverse engineering of object oriented software
Proceedings of the International Working Conference on Advanced Visual Interfaces
Improving feature location practice with multi-faceted interactive exploration
Proceedings of the 2013 International Conference on Software Engineering
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CodeCity is a language-independent interactive 3D visualization tool for the analysis of large software systems. Based on a city metaphor, it depicts classes as buildings and packages as districts of a "software city". By offering consistent locality and solid orientation points we keep the viewer oriented during the exploration of a city. We applied our tool on several large-scale industrial systems.