Flexible Multimedia Lecture Supporting System Based on Extended Virtual Reality Space
ICPP '99 Proceedings of the 1999 International Workshops on Parallel Processing
Kansei Retrieval Method using VPIC of Traditional Japanese Crafting Objects
AINA '04 Proceedings of the 18th International Conference on Advanced Information Networking and Applications - Volume 2
Extended Virtual Traditional Japanese Crafting System on CAVE
AINA '04 Proceedings of the 18th International Conference on Advanced Information Networking and Applications - Volume 2
Kansei Retrieval Method Based on Design Pattern of Traditional Japanese Crafting Object
DEXA '04 Proceedings of the Database and Expert Systems Applications, 15th International Workshop
Proposal of Tradition Handicraft Searching Method Using DCML
DEXA '04 Proceedings of the Database and Expert Systems Applications, 15th International Workshop
Experimental Result of Feature Extraction Method for Digital Traditional Japanese Crafting System
AINA '05 Proceedings of the 19th International Conference on Advanced Information Networking and Applications - Volume 1
High Immersive System Aiming at the Collaboration Working over the Japan Gigabit Network II (JGNII)
ICDCSW '05 Proceedings of the Seventh International Workshop on Multimedia Network Systems and Applications - Volume 07
Method of Sharing Virtual Traditional Crafting System Based on High-Speed Network
AINA '06 Proceedings of the 20th International Conference on Advanced Information Networking and Applications - Volume 02
A hypermedia-based design image database system using a perceptional link method
Journal of Management Information Systems - Special issue: Information technology and its organizational impact
AINAW '07 Proceedings of the 21st International Conference on Advanced Information Networking and Applications Workshops - Volume 02
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In this paper, we propose a tele-immersion environment for the traditional Japanese crafting system, which uses a highly immersive system based on a Virtual Reality (VR) environment, such as multiple Cave Automatic Virtual Environment (CAVE) distributed at various places in Japan that are interconnected to each other over the ultra-high-speed network (Japan Gigabit Network 2). Using this system, the world of the traditional Japanese crafting environment could be expressed into an augmented virtuality environment that is an integration of cyberspace and the real world. Moreover, human sensibility, called Kansei in Japanese, is reflected in the tele-immersion environment to improve nonverbal communication capability for additional information and provide a new interactive communication capability for remote users such as end users by sharing a common virtual space. A prototype system of the traditional Japanese crafting system is constructed to evaluate the functionality and performance. As a result, the usefulness of our suggested system was verified through the evaluation.