Feature-based image metamorphosis
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Hierarchical image caching for accelerated walkthroughs of complex environments
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Visualization of complex models using dynamic texture-based simplification
Proceedings of the 7th conference on Visualization '96
International Journal of Computer Vision
Interactive Rendering of Trees with Shading and Shadows
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Recent Advances in Image Morphing
CGI '96 Proceedings of the 1996 Conference on Computer Graphics International
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We describe a method that brings to life impostor-based environments. In a typical scene, supporting objects are rendered as two-dimensional texture maps always facing the camera. Billboards reduce complexity of objects to high extent. In such a representation, spatial properties of depicted objects are lost. Billboards are usually motionless in order to compress the video memory space. In our technique, we introduce 2.5D morphing with respect to the memory footprint. Minimum two textures are required to animate the billboard. Moreover, the whole process is automated and exploits a programmable GPU. As a result, the main application overhead is reduced. The method is designed for vegetation modeling, but can be easily extended to far- and middle-distance shots of humans.