Fuzzy mathematical approach to pattern recognition
Fuzzy mathematical approach to pattern recognition
Supporting large-scale distributed simulation using HLA
ACM Transactions on Modeling and Computer Simulation (TOMACS)
An end-to-end communication architecture for collaborative virtual environments
Computer Networks: The International Journal of Computer and Telecommunications Networking
Scalable and Efficient Update Dissemination for Distributed Interactive Applications
ICDCS '02 Proceedings of the 22 nd International Conference on Distributed Computing Systems (ICDCS'02)
Some findings on the network performance of broadband hosts
Proceedings of the 3rd ACM SIGCOMM conference on Internet measurement
Bandwidth requirement and state consistency in three multiplayer game architectures
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Priority-based distribution trees for application-level multicast
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Stateless Application-Level Multicast for Dynamic Group Communication
DS-RT '04 Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications
An alternative time management mechanism for distributed simulations
ACM Transactions on Modeling and Computer Simulation (TOMACS)
ALMI: an application level multicast infrastructure
USITS'01 Proceedings of the 3rd conference on USENIX Symposium on Internet Technologies and Systems - Volume 3
Short Survey: A survey of application level multicast techniques
Computer Communications
IEEE Communications Magazine
A case for end system multicast
IEEE Journal on Selected Areas in Communications
Evaluation and characterization of available bandwidth probing techniques
IEEE Journal on Selected Areas in Communications
Bandwidth estimation: metrics, measurement techniques, and tools
IEEE Network: The Magazine of Global Internetworking
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Among the existing overlay multicast protocols, the Priority-based directed minimum Spanning Tree (PST) is designed for Distributed Interactive Applications (DIAs), and it uses priority to quantify the relationship between two nodes and guarantees the nodes with high priority receiving data in a short delay. Since the priority is calculated only from the distance between the nodes' avatars, and the available bandwidth (avail-bw) of nodes is not considered in multicast tree building, PST cannot use avail-bw efficiently and in some cases the priority might be calculated inaccurately. In this paper we propose a novel overlay multicast protocol named Fuzzy priority based Overlay Multicast (FOM), which adopts a fuzzy mechanism to accurately calculate the priority by taking all the attributes of avatars into consideration, and utilizes priority, delay, and avail-bw synthetically to build multicast trees. When avail-bw is insufficient to build a multicast tree, a priority based filtering mechanism is implemented to rebuild it. The simulation results show that with group number and observation region increasing, FOM has the best performance on tree build rates, mean relative delay penalty, and mean bandwidth usage percentage, and it is more suitable for DIAs than protocols ALMI and PST.