Image Based Real-Time and Realistic Forest Rendering and Forest Growth Simulation

  • Authors:
  • Yi-Kuan Zhang;Olivier Teboul;Xiao-Peng Zhang;Qing-Qiong Deng

  • Affiliations:
  • -;-;-;-

  • Venue:
  • PMA '06 Proceedings of the 2006 International Symposium on Plant Growth Modeling, Simulation, Visualization and Applications
  • Year:
  • 2006

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Abstract

Real-time and realistic rendering of forest is an impor- tant and a difficult work in computer graphics and digi- tal forestry. An image based real-time and realistic forest rendering software is developed in this paper. Three or- thogonal billboards are used to represent the geometry and material of a tree, so that the 3D perception is enhanced and weak parallax of usual images based approaches is avoided. Shadows of all trees on the plat ground are gen- erated through the stencil buffer, shadow projection and a mixture of the shadow with grass texture. Different bill- boards are chosen on the viewing direction and the lighting direction, so that the effect of object torsion due to poor im- age direction is avoided. Forest growth, forest rendering in different lighting conditions, navigation inside a forest, and flying over a forest are all simulated.