Fluid interaction with high-resolution wall-size displays
Proceedings of the 14th annual ACM symposium on User interface software and technology
Cwhatuc: software tools for predicting, visualizing and simulating corneal visual acuity
Cwhatuc: software tools for predicting, visualizing and simulating corneal visual acuity
Information Visualization: Perception for Design
Information Visualization: Perception for Design
Feature congestion: a measure of display clutter
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Perception of elementary graphical elements in tabletop and multi-surface environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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When designing interfaces and visualizations how does a human or automatic visual interface designer know how easy or hard it will be for viewers to see the interface? In this paper we present a perceptual usability measure of how easy or hard visual designs are to see when viewed over different distances. The measure predicts the relative perceivability of sub-parts of a visual design by using simulations of human visual acuity coupled with an information theoretic measure. We present results of the perceptual measure predicting the perceivability of optometrists eye charts, a webpage and a small network graph.