Real-time imitation-based adaptation of gaming behaviour in modern computer games

  • Authors:
  • Steffen Priesterjahn;Alexander Weimer;Markus Eberling

  • Affiliations:
  • University of Paderborn, Paderborn, Germany;Prosis GmbH, Gaimersheim, Germany;University of Paderborn, Paderborn, Germany

  • Venue:
  • Proceedings of the 10th annual conference on Genetic and evolutionary computation
  • Year:
  • 2008

Quantified Score

Hi-index 0.00

Visualization

Abstract

In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligently and successfully in the featured highly dynamic and complex virtual worlds has become a considerable challenge. This paper describes an evolutionary real-time adaptation approach to produce competitive artificial players in an action game. The proposed method is inspired by the idea of social learning or cultural evolution. Thus, the agents try to adapt to the level of their opponents by the exchange of information about advantageous behaviours within the population. In addition, the behaviour of the opponents and other players is recorded and used to create more sophisticated and human-like agents.