Playing to learn: case-injected genetic algorithms for learning to play computer games
IEEE Transactions on Evolutionary Computation
Bio-inspired combinatorial optimization: notes on reactive and proactive interaction
IWANN'11 Proceedings of the 11th international conference on Artificial neural networks conference on Advances in computational intelligence - Volume Part II
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We present IGAP, a peer to peer interactive genetic algorithm which reflects the real world methodology followed in team design. We apply our methodology to floorplanning. Through collaboration users are able to visualize designs done by peers on the network, while using case injection to allow them to bias their populations and the fitness function to adapt to subjective preferences.