Computing a ham-sandwich cut in two dimensions
Journal of Symbolic Computation
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Determining or counting geometric objects that intersect another geometric query object is at the core of algorithmic problems in a number of applied areas of computer science. This article presents a family of space-efficient data structures that realize sublinear query time for points, line segments, lines and polygons in the plane, and points, line segments, plaraes, and polyhedra in three dimensions.