Triangulating a simple polygon in linear time

  • Authors:
  • B. Chazelle

  • Affiliations:
  • Dept. of Comput. Sci., Princeton Univ., NJ, USA

  • Venue:
  • SFCS '90 Proceedings of the 31st Annual Symposium on Foundations of Computer Science
  • Year:
  • 1990

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Abstract

A linear-time deterministic algorithm for triangulating a simple polygon is developed. The algorithm is elementary in that it does not require the use of any complicated data structures; in particular, it does not need dynamic search trees, finger trees, or fancy point location structures.