Efficient computation of Euclidean shortest paths in the plane

  • Authors:
  • J. Hershberger;S. Suri

  • Affiliations:
  • -;-

  • Venue:
  • SFCS '93 Proceedings of the 1993 IEEE 34th Annual Foundations of Computer Science
  • Year:
  • 1993

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Abstract

We propose a new algorithm for a classical problem in plane computational geometry: computing a shortest path between two points in the presence of polygonal obstacles. Our algorithm runs in worst-case time O(nlog/sup 2/ n) and requires O(nlog n) space, where n is the total number of vertices in the obstacle polygons. Our algorithm actually computes a planar map that encodes shortest paths from a fixed source point to all other points of the plane; the map can be used to answer single-source shortest path queries in O(log n) time. The time complexity of our algorithm is a significant improvement over all previous results known for the shortest path problem.