Multicluster, mobile, multimedia radio network
Wireless Networks
The broadcast storm problem in a mobile ad hoc network
MobiCom '99 Proceedings of the 5th annual ACM/IEEE international conference on Mobile computing and networking
Multicast operation of the ad-hoc on-demand distance vector routing protocol
MobiCom '99 Proceedings of the 5th annual ACM/IEEE international conference on Mobile computing and networking
A case for end system multicast (keynote address)
Proceedings of the 2000 ACM SIGMETRICS international conference on Measurement and modeling of computer systems
GPSR: greedy perimeter stateless routing for wireless networks
MobiCom '00 Proceedings of the 6th annual international conference on Mobile computing and networking
Adaptive demand-driven multicast routing in multi-hop wireless ad hoc networks
MobiHoc '01 Proceedings of the 2nd ACM international symposium on Mobile ad hoc networking & computing
Dominating-set-based routing in ad hoc wireless networks
Handbook of wireless networks and mobile computing
Scalable application layer multicast
Proceedings of the 2002 conference on Applications, technologies, architectures, and protocols for computer communications
WLAN Location Determination via Clustering and Probability Distributions
PERCOM '03 Proceedings of the First IEEE International Conference on Pervasive Computing and Communications
LANDMARC: Indoor Location Sensing Using Active RFID
PERCOM '03 Proceedings of the First IEEE International Conference on Pervasive Computing and Communications
The Case for Resilient Overlay Networks
HOTOS '01 Proceedings of the Eighth Workshop on Hot Topics in Operating Systems
Pushing the Limits of Multicast in Ad Hoc Networks
ICDCS '01 Proceedings of the The 21st International Conference on Distributed Computing Systems
Adaptive Approaches to Relieving Broadcast Storms in a Wireless Multihop Mobile Ad Hoc Network
ICDCS '01 Proceedings of the The 21st International Conference on Distributed Computing Systems
Wi-Fi in Ad Hoc Mode: A Measurement Study
PERCOM '04 Proceedings of the Second IEEE International Conference on Pervasive Computing and Communications (PerCom'04)
VOR base stations for indoor 802.11 positioning
Proceedings of the 10th annual international conference on Mobile computing and networking
Practical robust localization over large-scale 802.11 wireless networks
Proceedings of the 10th annual international conference on Mobile computing and networking
Bayesian Filtering for Location Estimation
IEEE Pervasive Computing
Position-based routing in ad hoc networks
IEEE Communications Magazine
Adaptive clustering for mobile wireless networks
IEEE Journal on Selected Areas in Communications
Deployment issues for the IP multicast service and architecture
IEEE Network: The Magazine of Global Internetworking
Multicast over wireless mobile ad hoc networks: present and future directions
IEEE Network: The Magazine of Global Internetworking
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Overlay networks have made it easy to implement multicast functionality in MANETs. Their flexibility to adapt to different environments has helped in their steady growth. Overlay multicast trees that are built using location information account for node mobility and have a low latency. However, the performance gains of such trees are offset by the overhead involved in distributing and maintaining precise location information. As the degree of (location) accuracy increases, the performance improves but the overhead required to store and broadcast this information also increases. In this paper, we present SOLONet, a design to build a sub-optimal location aided overlay multicast tree, where location updates of each member node are event based. Unlike several other approaches, SOLONet doesn't require every packet to carry location information or each node maintain location information of every other node or carrying out expensive location broadcast for each node. Our simulation results indicate that SOLONet is scalable and its sub-optimal tree performs very similar to an overlay tree built by using precise location information. SOLONet strikes a good balance between the advantages of using location information (for building efficient overlay multicast trees) versus the cost of maintaining and distributing location information of every member nodes.