Precomputed importance sampling

  • Authors:
  • Manfred Ernst;Günther Greiner

  • Affiliations:
  • Bytes+Lights GmbH;Universität Erlangen-Nürnberg

  • Venue:
  • ACM SIGGRAPH 2008 posters
  • Year:
  • 2008

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Abstract

We present a method for cosine-weighted importance sampling of environment maps. Our technique has no runtime overhead. It is well suited for real-time ray tracing and for algorithms that generate only a few shadow rays per primary ray. Both memory consumption and preprocessing time are very low. Basically, our algorithm precomputes a large number of light samples for different surface orientations and picks randomly from them during rendering.