Computer simulation of liquids
Computer simulation of liquids
Computer simulation using particles
Computer simulation using particles
High-performance computing of 1/√xi and exp(±xi) for a vector of inputs xi on Alpha and IA-64 CPUs
Journal of Systems Architecture: the EUROMICRO Journal
Proceedings of the Conference on High Performance Computing Networking, Storage and Analysis
190 TFlops Astrophysical N-body Simulation on a Cluster of GPUs
Proceedings of the 2010 ACM/IEEE International Conference for High Performance Computing, Networking, Storage and Analysis
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The most time consuming part of an N-body simulation is computing the components of the accelerations of the particles. On most machines the slowest part of computing the acceleration is in evaluating $r^{-3/2}$, which is especially true on machines that do the square root in software. This note shows how to cut the time for this part of the calculation by a factor of 3 or more using standard Fortran.