A Policy Language for a Pervasive Computing Environment
POLICY '03 Proceedings of the 4th IEEE International Workshop on Policies for Distributed Systems and Networks
Programming Multi-Agent Systems in AgentSpeak using Jason (Wiley Series in Agent Technology)
Programming Multi-Agent Systems in AgentSpeak using Jason (Wiley Series in Agent Technology)
Embodying Organisations in Multi-agent Work Environments
WI-IAT '09 Proceedings of the 2009 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology - Volume 02
Instrumenting multi-agent organisations with organisational artifacts and agents
Autonomous Agents and Multi-Agent Systems
Embodied organisations in MAS environments
MATES'09 Proceedings of the 7th German conference on Multiagent system technologies
A Normative Agent System to Prevent Cyberbullying
WI-IAT '11 Proceedings of the 2011 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02
Semantic technologies for open interaction systems
Artificial Intelligence Review
The role of the environment in agreement technologies
Artificial Intelligence Review
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In most of the existing approaches to the design of multiagent systems, there is no clear way in which to relate organisational and normative structures to the model of the environment where they are to be situated and operate. Our work addresses this problem by putting together, in a practical approach to developing multi-agent systems (and social simulations in particular), a high-level environment modelling language that incorporates aspects of agents, organisations, and normative structures. The paper explains in some detail how the ideas of normative objects and normative places, put together as a distributed normative infrastructure, allow the definition of certain kinds of situated multi-agent organisations, in particular organisations for multi-agent systems that operate within concrete environments. Normative objects are environment objects used to explicitly convey normative content that regulate the behaviour of agents within the place where such objects can be perceived by agents. The paper briefly introduces such concepts, showing how they were integrated into the MASSOC multi-agent systems platform for social simulation, and hints on new problems of (situated) organisational and normative structures that were brought forward by the work presented here.