Interactive perception for amplification of intended behavior in complex noisy environments

  • Authors:
  • Yasser Mohammad;Toyoaki Nishida

  • Affiliations:
  • Kyoto University, Graduate School of Informatics, Yoshida-Honmachi, Sakyo-ku, 606-8501, Kyoto, Japan;Kyoto University, Graduate School of Informatics, Yoshida-Honmachi, Sakyo-ku, 606-8501, Kyoto, Japan

  • Venue:
  • AI & Society - Special Issue: Social intelligence design: a junction between engineering and social sciences
  • Year:
  • 2008

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Abstract

The detection of a human’s intended behavior is one of the most important skills that a social robot should have in order to become acceptable as a part of human society, because humans are used to understand the actions of other humans in a goal-directed manner and they will expect the social robot to behave similarly. A breakthrough in this area can advance several research branches related to social intelligence such as learning by imitation and mutual adaptation. To achieve this goal the robot needs to integrate all possible evidence of intention and neglect the unintended behavior, and a complete solution should use low-level signal processing and high-level reasoning. This work explores the low-level signal processing part of the solution by proposing an interactive adaptive perception scheme that uses four important features of human behavior to amplify the signals originating from intended behavior with respect to signals originating from unintended behavior and other noise sources such as instrumental noise. This work follows the vision that intelligence is not only a function of a centralized sophisticated artificial brain, but can be presented in different forms in the entire robot including its perception and motion systems (the mind is not contained in the brain, but distributed in every cell in the body). A simple example of using the proposed scheme was implemented and the results of two experiments with it are also presented.