Analyzing peer-to-peer traffic across large networks
IEEE/ACM Transactions on Networking (TON)
Modeling and performance analysis of BitTorrent-like peer-to-peer networks
Proceedings of the 2004 conference on Applications, technologies, architectures, and protocols for computer communications
Design choices for content distribution in P2P networks
ACM SIGCOMM Computer Communication Review
GPS: A General Peer-to-Peer Simulator and its Use for Modeling BitTorrent
MASCOTS '05 Proceedings of the 13th IEEE International Symposium on Modeling, Analysis, and Simulation of Computer and Telecommunication Systems
Self-organization in Cooperative Content Distribution Networks
NCA '05 Proceedings of the Fourth IEEE International Symposium on Network Computing and Applications
Evaluation of network impact of content distribution mechanisms
InfoScale '06 Proceedings of the 1st international conference on Scalable information systems
Proceedings of the 2006 conference on Applications, technologies, architectures, and protocols for computer communications
Rarest first and choke algorithms are enough
Proceedings of the 6th ACM SIGCOMM conference on Internet measurement
IEEE Transactions on Information Theory
Packet-level traffic measurements from the Sprint IP backbone
IEEE Network: The Magazine of Global Internetworking
First response communication sandbox
Proceedings of the 11th communications and networking simulation symposium
Freeriding not (always) considered harmful
ICOIN'09 Proceedings of the 23rd international conference on Information Networking
Beyond simulation: large-scale distributed emulation of P2P protocols
CSET'11 Proceedings of the 4th conference on Cyber security experimentation and test
Hi-index | 0.00 |
Peer-to-peer content distribution is currently one of the main sources of traffic on the Internet. In spite of the extreme popularity of systems like BitTorrent, only a little attention has been paid to such systems in the research world. We believe one cause behind this lack of attention is the lack of suitable tools. Peer-to-peer content distribution aims at extremely large systems, consisting of several thousands or even millions of peers, which makes simulation a logical choice in studying them. In this paper, we present ChunkSim, a simulation framework for investigating peer-to-peer content distribution. We identify the key functionality of a peer-to-peer content distribution system and have implemented these requirements in ChunkSim. Furthermore, ChunkSim is an extensible framework and we demonstrate how it can be extended and discuss some common extensions.