A server-assisted approach for mobile-phone games
Mobile Multimedia Processing
An application framework for adaptive distributed simulation and 3D rendering services
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Refurbish a single user 3D application into a multi-user distributed service: a case study
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
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Most current multiplayer 3D games can only be played on dedicated platforms, requiring specifically designed content and communication over a predefined network. To overcome these limitations, the OLGA (On-Line GAming) consortium has devised a framework to develop distributive, multiplayer 3D games. Scalability at the level of content, platforms and networks is exploited to achieve the best trade-offs between complexity and quality.