A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering

  • Authors:
  • Marius Preda;Paulo Villegas;Franciso Morán;Gauthier Lafruit;Robert-Paul Berretty

  • Affiliations:
  • Institut TELECOM, TELECOM et Management SudParis, ARTEMIS, Evry, France;Telefónica I+D, Madrid, Spain;Universidad Politécnica de Madrid, Madrid, Spain;Interuniversitair Micro Electronica Centrum, Leuven, Belgium;Philips Research, Eindhoven, The Netherlands

  • Venue:
  • The Visual Computer: International Journal of Computer Graphics
  • Year:
  • 2008

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Abstract

Most current multiplayer 3D games can only be played on dedicated platforms, requiring specifically designed content and communication over a predefined network. To overcome these limitations, the OLGA (On-Line GAming) consortium has devised a framework to develop distributive, multiplayer 3D games. Scalability at the level of content, platforms and networks is exploited to achieve the best trade-offs between complexity and quality.