A conceptual model of groupware
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
A taxonomy of architectures for synchronous groupware applications
ACM SIGOIS Bulletin - Special issue: workshop write-ups and positions papers from CSCW'94
Understanding Web Services: XML, WSDL, SOAP, and UDDI
Understanding Web Services: XML, WSDL, SOAP, and UDDI
Clover architecture for groupware
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
A Framework and Ontology for Dynamic Web Services Selection
IEEE Internet Computing
An agent-based service-oriented integration architecture for collaborative intelligent manufacturing
Robotics and Computer-Integrated Manufacturing
Issues in the Design of Flexible and Dynamic Service-Oriented Systems
SDSOA '07 Proceedings of the International Workshop on Systems Development in SOA Environments
Collaborative multimedia collection for enriching and visualizing 3D underwater sites
CCNC'09 Proceedings of the 6th IEEE Conference on Consumer Communications and Networking Conference
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This paper presents an innovative scientific approach for the design of a tailorable groupware architecture devoted to the collection of Digital media for underwater virtual environments. The proposed approach is based on Web services and software agent technologies. The aim is to design a flexible and reconfigurable collaborative platform to allow users, on one hand, to collect and manipulate via the Internet different digital media (image, video, audio, 3D models, etc.), and on the other hand, certain services can be manually or dynamically integrated as new behaviours, where existing groupware systems often offer a limited and rigid set of functionalities, hence limiting collaboration's performance. This work is applied on a R&D project, DIGITAL OCEAN, a new media system obtained by the integration of three multimedia products currently being developed, and is conceived to enable the general public to discover, online, underwater virtual environments. We present this ongoing project and the scientific background behind it, taking in consideration technical aspects as well as the project's perspectives on the global market, and emphasizing the innovation it brings, where it opens to the multimedia and audiovisual industries a new space that is still virgin, the underwater space.