Search and replication in unstructured peer-to-peer networks
ICS '02 Proceedings of the 16th international conference on Supercomputing
RANDOM '02 Proceedings of the 6th International Workshop on Randomization and Approximation Techniques
Power laws and the AS-level internet topology
IEEE/ACM Transactions on Networking (TON)
SP2A: Enabling Service-Oriented Grids using a Peer-to-Peer Approach
WETICE '05 Proceedings of the 14th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprise
The state of peer-to-peer simulators and simulations
ACM SIGCOMM Computer Communication Review
IEEE Communications Magazine
AI planning systems in the real world
IEEE Expert: Intelligent Systems and Their Applications
DEUS: a discrete event universal simulator
Proceedings of the 2nd International Conference on Simulation Tools and Techniques
The state of peer-to-peer network simulators
ACM Computing Surveys (CSUR)
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A peer-to-peer architectural model defines an overlay network topology and a routing strategy. If these aspects are tied together by a deterministic logical model, we say that the architecture is structured. Otherwise, we say it is unstructured. Based on these assumptions, in recent years many complex P2P architectural models have been defined, their performance evaluation being carried out mainly by means of simulative tools. However, there is an emerging need for a general-purpose tool, enabling large-scale overlay network simulations, yet also providing ready-to-use complex building blocks. The widely known PeerSim simulator addresses the first issue quite effectively, although it appears quite limited with respect to several important aspects, i. e. churn modeling. In this paper we propose P2PAM as a PeerSim enhancement providing a rather complete framework for peer-to-peer architectural modeling. P2PAM effectiveness is demonstrated by showing how it has been used to rapidly develop simulations of two interesting systems, namely JXTA and HALO.