Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
An improved illumination model for shaded display
Communications of the ACM
Shadow algorithms for computer graphics
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Light mesh: soft shadows as interpolation of visibility
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
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The light meshes method (a modification of the Whitted backwards recursive ray tracing) was justified and studied for scenes consisting of opaque surfaces. Its main difference from the basic method is that the rendered image may include soft shadows (i.e., point sources are simulated by area sources). This study makes a further step in the development of this method: it is extended for rendering scenes containing semitransparent surfaces. A few computational schemes are considered and, for each of them, the difference between the image calculated by the standard scheme and obtained by the application of the light meshes method is shown.