Ray shooting and parametric search
STOC '92 Proceedings of the twenty-fourth annual ACM symposium on Theory of computing
Ray shooting in convex polytopes
SCG '92 Proceedings of the eighth annual symposium on Computational geometry
Vertical decompositions for triangles in 3-space
SCG '94 Proceedings of the tenth annual symposium on Computational geometry
Computational geometry: a retrospective
STOC '94 Proceedings of the twenty-sixth annual ACM symposium on Theory of computing
ACM Computing Surveys (CSUR)
Locality-preserving hashing in multidimensional spaces
STOC '97 Proceedings of the twenty-ninth annual ACM symposium on Theory of computing
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The use of randomization in dynamic search structures by means of a technique called dynamic sampling is investigated. In particular, an efficient algorithm for dynamic (logarithmic time) point location in 3-D partitions induced by a set of possibly interesting polygons in R/sup 3/ is given. The expected running time of the algorithm on a random sequence of updates is close to optimal. Efficient algorithms for dynamic nearest-k-neighbor queries and half space range queries in R/sup d/ are also given.