Automated Assistants to Aid Humans in Understanding Team Behaviors
RoboCup-99: Robot Soccer World Cup III
LogMonitor: From Player's Action Analysis to Collaboration Analysis and Advice on Formation
RoboCup-99: Robot Soccer World Cup III
The RoboCup-98 Teamwork Evaluation Session: A Preliminary Report
RoboCup-99: Robot Soccer World Cup III
A Deeper Look at 3D Soccer Simulations
RoboCup 2007: Robot Soccer World Cup XI
RoboViz: programmable visualization for simulated soccer
Robot Soccer World Cup XV
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In multi agent environments or systems equipped with artificial intelligence it is often difficult to obtain the function or method which led to a particular behavior that is noticeable from outside. However, this information is crucial if not necessary to optimize the agents behavior. In the RoboCup 3D simulation league this dilemma becomes obvious when replaying logfiles of a game that was simulated before. The 3D soccer simulation league monitor (rcssmonitor-lite) is restricted with regards to replaying logfiles.This paper describes the concept and the implementation of improvements for the logplaying and analyzing abilities of the monitor. The idea is to provide a tool that is able to assist developers to detect problems of their agents both in single and cooperation mode.